ABOUT

Edwin Montgomery is a composer and sound designer based in Sydney, Australia. After studying classical composition at the University of Sydney, he branched into film composition at the Australian Film, Television and Radio school, then delving into sound and music for games. Moving between the classical and contemporary pop worlds, he specialises in blending electronic and acoustic instruments to create a richly layered, atmospheric sound.

His game titles include the re-release of the classic post-apocalyptic RPG Wasteland; the epic orchestral soundtrack to Warhammer 40,000:Regicide, which was nominated for Excellence in Audio at the 2015 Australian Game Developer Awards, and many trailers for popular titles including Game of Thrones, Ghost in the Shell, and Neverwinter. Creating music and sound for games has also led to exploring the possibilities of interactive and dynamic music and sound, using game tools like Unity, FMOD and Wwise.